AI Insights · Timothy · April 2022
Top 5 Paid Games on Android in Russia Q1 2022
In Q1 2022, Minecraft, My Child Lebensborn LITE, Ultimate Custom Night, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City showed varied performance in Russia, with notable trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 paid games on the Android platform in Russia demonstrated diverse performance metrics. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Minecraft
The popular game from Mojang saw a steady decline in weekly revenue, starting from approximately $40K at the end of December and dropping to around $6.8K by the end of February. Weekly downloads also exhibited a downward trend, decreasing from over 53K in late December to roughly 2.3K by the end of February. However, weekly active users remained relatively stable, fluctuating between 270K and 310K throughout the quarter.
My Child Lebensborn LITE
Sarepta Studio's game experienced a significant peak in revenue at the beginning of January, reaching nearly $33.9K, followed by a sharp decline to just over $500 by the end of February. Weekly downloads showed a similar pattern, peaking at nearly 389K in the first week of January before tapering off to around 50K by the end of the quarter. Weekly active users also reflected this trend, initially surging to over 673K and then stabilizing around 50K towards the end of March.
Ultimate Custom Night
This game from Clickteam USA LLC saw a gradual increase in weekly revenue, peaking at about $3K in late February before dropping to around $450 in early March. Weekly downloads peaked mid-January at approximately 6.3K before steadily decreasing to around 500 by the end of the quarter. The number of weekly active users also saw a rise early in the quarter, reaching nearly 13.8K by late January, before falling to about 2K at the end of March.
Grand Theft Auto: San Andreas
Rockstar Games' classic title maintained a relatively stable weekly revenue around $2.6K at the start of the quarter, dipping to about $1K by the end of February. Weekly downloads showed a consistent decline from around 1.5K in late December to about 340 by the end of February. Weekly active users were quite steady, fluctuating between 800 and 1K throughout the quarter.
Grand Theft Auto: Vice City
Another hit from Rockstar Games, this game saw a slight increase in weekly revenue from $1.7K to around $3K by the end of January, before falling to about $1.3K in late February. Weekly downloads remained fairly stable around 1K, with a slight peak at 1.4K in late January. The number of weekly active users initially rose to about 3.4K by the end of January but then gradually decreased, ending the quarter at around 900.
For more detailed insights and analysis, visit Sensor Tower.